Call for Contributions – Join the Game4Change Final Publication!

9/5/2025

Dear Lecturers and Educators,

As part of the final phase of the Game4Change: Next Generation Entrepreneurship (G4C:NGE) Project, we are reaching out to invite your contribution to our upcoming open-access publication.

The G4C Project explores the transformative power of game-based learning in business and entrepreneurship education. Throughout the project, we've developed and tested a business management course enriched with gamified elements to foster deeper engagement, creativity, and real-world application.

Now, with the final publication, we aim to share the results of the project, along with valuable best practices for educators looking to integrate game-based elements into their own teaching.

Share Your Expertise

We're looking for real-world examples of game-based elements currently used in higher education. If you're teaching in the fields of Business, Entrepreneurship, Management, or Education, and are already using gamified approaches in your curriculum — we would love to include your work!

By contributing, you'll have the opportunity to:

  • Be named a co-author in a scientific open-access publication.
  • Showcase your game-based scenario to a wider academic and practitioner audience.
  • Help create a practical resource for educators across Europe and beyond.

How to Contribute

To submit your contribution, simply complete our short questionnaire, where you'll be asked to describe your game-based scenario and reflect on your experience designing and implementing it.

Click here to access the survey

 

We are excited to discover and share your innovative ideas and approaches — and we truly appreciate your support in advancing game-based learning in higher education.

If you have any questions, don't hesitate to get in touch with us. You can write an email to magne.ortmann@mailbox.tu-dresden.de

 

Thank you for your time and contribution!

The G4C Project Team