
Call for Contributions – Join the Game4Change Final Publication!
Dear Lecturers and Educators,
As part of the final phase of the Game4Change: Next Generation Entrepreneurship (G4C:NGE) Project, we are reaching out to invite your contribution to our upcoming open-access publication.
The G4C Project explores the transformative power of game-based learning in business and entrepreneurship education. Throughout the project, we've developed and tested a business management course enriched with gamified elements to foster deeper engagement, creativity, and real-world application.
Now, with the final publication, we aim to share the results of the project, along with valuable best practices for educators looking to integrate game-based elements into their own teaching.
Share Your Expertise
We're looking for real-world examples of game-based elements currently used in higher education. If you're teaching in the fields of Business, Entrepreneurship, Management, or Education, and are already using gamified approaches in your curriculum — we would love to include your work!
By contributing, you'll have the opportunity to:
- Be named a co-author in a scientific open-access publication.
- Showcase your game-based scenario to a wider academic and practitioner audience.
- Help create a practical resource for educators across Europe and beyond.
How to Contribute
To submit your contribution, simply complete our short questionnaire, where you'll be asked to describe your game-based scenario and reflect on your experience designing and implementing it.
Click here to access the survey
We are excited to discover and share your innovative ideas and approaches — and we truly appreciate your support in advancing game-based learning in higher education.
If you have any questions, don't hesitate to get in touch with us. You can write an email to magne.ortmann@mailbox.tu-dresden.de
Thank you for your time and contribution!
The G4C Project Team